| 1 | // InflaterHuffmanTree.cs
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| 2 | // Copyright (C) 2001 Mike Krueger
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| 3 | //
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| 4 | // This file was translated from java, it was part of the GNU Classpath
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| 5 | // Copyright (C) 2001 Free Software Foundation, Inc.
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| 6 | //
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| 7 | // This program is free software; you can redistribute it and/or
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| 8 | // modify it under the terms of the GNU General Public License
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| 9 | // as published by the Free Software Foundation; either version 2
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| 10 | // of the License, or (at your option) any later version.
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| 11 | //
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| 12 | // This program is distributed in the hope that it will be useful,
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| 13 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 14 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 15 | // GNU General Public License for more details.
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| 16 | //
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| 17 | // You should have received a copy of the GNU General Public License
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| 18 | // along with this program; if not, write to the Free Software
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| 19 | // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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| 20 | //
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| 21 | // Linking this library statically or dynamically with other modules is
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| 22 | // making a combined work based on this library. Thus, the terms and
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| 23 | // conditions of the GNU General Public License cover the whole
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| 24 | // combination.
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| 25 | //
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| 26 | // As a special exception, the copyright holders of this library give you
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| 27 | // permission to link this library with independent modules to produce an
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| 28 | // executable, regardless of the license terms of these independent
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| 29 | // modules, and to copy and distribute the resulting executable under
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| 30 | // terms of your choice, provided that you also meet, for each linked
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| 31 | // independent module, the terms and conditions of the license of that
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| 32 | // module. An independent module is a module which is not derived from
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| 33 | // or based on this library. If you modify this library, you may extend
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| 34 | // this exception to your version of the library, but you are not
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| 35 | // obligated to do so. If you do not wish to do so, delete this
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| 36 | // exception statement from your version.
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| 37 |
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| 38 | using System;
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| 39 |
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| 40 | using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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| 41 |
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| 42 | namespace ICSharpCode.SharpZipLib.Zip.Compression
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| 43 | {
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| 44 |
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| 45 | /// <summary>
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| 46 | /// Huffman tree used for inflation
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| 47 | /// </summary>
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| 48 | public class InflaterHuffmanTree
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| 49 | {
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| 50 | #region Constants
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| 51 | const int MAX_BITLEN = 15;
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| 52 | #endregion
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| 53 |
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| 54 | #region Instance Fields
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| 55 | short[] tree;
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| 56 | #endregion
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| 57 |
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| 58 | /// <summary>
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| 59 | /// Literal length tree
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| 60 | /// </summary>
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| 61 | public static InflaterHuffmanTree defLitLenTree;
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| 62 |
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| 63 | /// <summary>
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| 64 | /// Distance tree
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| 65 | /// </summary>
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| 66 | public static InflaterHuffmanTree defDistTree;
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| 67 |
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| 68 | static InflaterHuffmanTree()
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| 69 | {
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| 70 | try {
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| 71 | byte[] codeLengths = new byte[288];
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| 72 | int i = 0;
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| 73 | while (i < 144) {
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| 74 | codeLengths[i++] = 8;
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| 75 | }
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| 76 | while (i < 256) {
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| 77 | codeLengths[i++] = 9;
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| 78 | }
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| 79 | while (i < 280) {
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| 80 | codeLengths[i++] = 7;
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| 81 | }
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| 82 | while (i < 288) {
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| 83 | codeLengths[i++] = 8;
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| 84 | }
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| 85 | defLitLenTree = new InflaterHuffmanTree(codeLengths);
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| 86 |
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| 87 | codeLengths = new byte[32];
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| 88 | i = 0;
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| 89 | while (i < 32) {
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| 90 | codeLengths[i++] = 5;
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| 91 | }
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| 92 | defDistTree = new InflaterHuffmanTree(codeLengths);
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| 93 | } catch (Exception) {
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| 94 | throw new SharpZipBaseException("InflaterHuffmanTree: static tree length illegal");
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| 95 | }
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| 96 | }
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| 97 |
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| 98 | #region Constructors
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| 99 | /// <summary>
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| 100 | /// Constructs a Huffman tree from the array of code lengths.
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| 101 | /// </summary>
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| 102 | /// <param name = "codeLengths">
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| 103 | /// the array of code lengths
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| 104 | /// </param>
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| 105 | public InflaterHuffmanTree(byte[] codeLengths)
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| 106 | {
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| 107 | BuildTree(codeLengths);
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| 108 | }
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| 109 | #endregion
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| 110 |
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| 111 | void BuildTree(byte[] codeLengths)
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| 112 | {
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| 113 | int[] blCount = new int[MAX_BITLEN + 1];
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| 114 | int[] nextCode = new int[MAX_BITLEN + 1];
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| 115 |
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| 116 | for (int i = 0; i < codeLengths.Length; i++) {
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| 117 | int bits = codeLengths[i];
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| 118 | if (bits > 0) {
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| 119 | blCount[bits]++;
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| 120 | }
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| 121 | }
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| 122 |
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| 123 | int code = 0;
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| 124 | int treeSize = 512;
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| 125 | for (int bits = 1; bits <= MAX_BITLEN; bits++) {
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| 126 | nextCode[bits] = code;
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| 127 | code += blCount[bits] << (16 - bits);
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| 128 | if (bits >= 10) {
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| 129 | /* We need an extra table for bit lengths >= 10. */
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| 130 | int start = nextCode[bits] & 0x1ff80;
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| 131 | int end = code & 0x1ff80;
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| 132 | treeSize += (end - start) >> (16 - bits);
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| 133 | }
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| 134 | }
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| 135 |
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| 136 | /* -jr comment this out! doesnt work for dynamic trees and pkzip 2.04g
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| 137 | if (code != 65536)
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| 138 | {
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| 139 | throw new SharpZipBaseException("Code lengths don't add up properly.");
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| 140 | }
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| 141 | */
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| 142 | /* Now create and fill the extra tables from longest to shortest
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| 143 | * bit len. This way the sub trees will be aligned.
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| 144 | */
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| 145 | tree = new short[treeSize];
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| 146 | int treePtr = 512;
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| 147 | for (int bits = MAX_BITLEN; bits >= 10; bits--) {
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| 148 | int end = code & 0x1ff80;
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| 149 | code -= blCount[bits] << (16 - bits);
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| 150 | int start = code & 0x1ff80;
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| 151 | for (int i = start; i < end; i += 1 << 7) {
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| 152 | tree[DeflaterHuffman.BitReverse(i)] = (short) ((-treePtr << 4) | bits);
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| 153 | treePtr += 1 << (bits-9);
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| 154 | }
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| 155 | }
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| 156 |
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| 157 | for (int i = 0; i < codeLengths.Length; i++) {
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| 158 | int bits = codeLengths[i];
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| 159 | if (bits == 0) {
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| 160 | continue;
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| 161 | }
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| 162 | code = nextCode[bits];
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| 163 | int revcode = DeflaterHuffman.BitReverse(code);
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| 164 | if (bits <= 9) {
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| 165 | do {
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| 166 | tree[revcode] = (short) ((i << 4) | bits);
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| 167 | revcode += 1 << bits;
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| 168 | } while (revcode < 512);
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| 169 | } else {
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| 170 | int subTree = tree[revcode & 511];
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| 171 | int treeLen = 1 << (subTree & 15);
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| 172 | subTree = -(subTree >> 4);
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| 173 | do {
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| 174 | tree[subTree | (revcode >> 9)] = (short) ((i << 4) | bits);
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| 175 | revcode += 1 << bits;
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| 176 | } while (revcode < treeLen);
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| 177 | }
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| 178 | nextCode[bits] = code + (1 << (16 - bits));
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| 179 | }
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| 180 |
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| 181 | }
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| 182 |
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| 183 | /// <summary>
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| 184 | /// Reads the next symbol from input. The symbol is encoded using the
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| 185 | /// huffman tree.
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| 186 | /// </summary>
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| 187 | /// <param name="input">
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| 188 | /// input the input source.
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| 189 | /// </param>
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| 190 | /// <returns>
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| 191 | /// the next symbol, or -1 if not enough input is available.
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| 192 | /// </returns>
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| 193 | public int GetSymbol(StreamManipulator input)
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| 194 | {
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| 195 | int lookahead, symbol;
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| 196 | if ((lookahead = input.PeekBits(9)) >= 0) {
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| 197 | if ((symbol = tree[lookahead]) >= 0) {
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| 198 | input.DropBits(symbol & 15);
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| 199 | return symbol >> 4;
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| 200 | }
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| 201 | int subtree = -(symbol >> 4);
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| 202 | int bitlen = symbol & 15;
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| 203 | if ((lookahead = input.PeekBits(bitlen)) >= 0) {
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| 204 | symbol = tree[subtree | (lookahead >> 9)];
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| 205 | input.DropBits(symbol & 15);
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| 206 | return symbol >> 4;
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| 207 | } else {
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| 208 | int bits = input.AvailableBits;
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| 209 | lookahead = input.PeekBits(bits);
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| 210 | symbol = tree[subtree | (lookahead >> 9)];
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| 211 | if ((symbol & 15) <= bits) {
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| 212 | input.DropBits(symbol & 15);
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| 213 | return symbol >> 4;
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| 214 | } else {
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| 215 | return -1;
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| 216 | }
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| 217 | }
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| 218 | } else {
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| 219 | int bits = input.AvailableBits;
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| 220 | lookahead = input.PeekBits(bits);
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| 221 | symbol = tree[lookahead];
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| 222 | if (symbol >= 0 && (symbol & 15) <= bits) {
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| 223 | input.DropBits(symbol & 15);
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| 224 | return symbol >> 4;
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| 225 | } else {
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| 226 | return -1;
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| 227 | }
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| 228 | }
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| 229 | }
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| 230 | }
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| 231 | }
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| 232 |
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