| [597] | 1 | // Deflater.cs
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| 2 | //
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| 3 | // Copyright (C) 2001 Mike Krueger
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| 4 | // Copyright (C) 2004 John Reilly
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| 5 | //
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| 6 | // This file was translated from java, it was part of the GNU Classpath
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| 7 | // Copyright (C) 2001 Free Software Foundation, Inc.
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| 8 | //
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| 9 | // This program is free software; you can redistribute it and/or
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| 10 | // modify it under the terms of the GNU General Public License
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| 11 | // as published by the Free Software Foundation; either version 2
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| 12 | // of the License, or (at your option) any later version.
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| 13 | //
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| 14 | // This program is distributed in the hope that it will be useful,
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| 15 | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 16 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 17 | // GNU General Public License for more details.
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| 18 | //
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| 19 | // You should have received a copy of the GNU General Public License
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| 20 | // along with this program; if not, write to the Free Software
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| 21 | // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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| 22 | //
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| 23 | // Linking this library statically or dynamically with other modules is
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| 24 | // making a combined work based on this library. Thus, the terms and
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| 25 | // conditions of the GNU General Public License cover the whole
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| 26 | // combination.
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| 27 | //
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| 28 | // As a special exception, the copyright holders of this library give you
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| 29 | // permission to link this library with independent modules to produce an
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| 30 | // executable, regardless of the license terms of these independent
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| 31 | // modules, and to copy and distribute the resulting executable under
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| 32 | // terms of your choice, provided that you also meet, for each linked
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| 33 | // independent module, the terms and conditions of the license of that
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| 34 | // module. An independent module is a module which is not derived from
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| 35 | // or based on this library. If you modify this library, you may extend
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| 36 | // this exception to your version of the library, but you are not
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| 37 | // obligated to do so. If you do not wish to do so, delete this
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| 38 | // exception statement from your version.
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| 39 |
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| 40 | using System;
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| 41 |
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| 42 | namespace ICSharpCode.SharpZipLib.Zip.Compression
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| 43 | {
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| 44 |
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| 45 | /// <summary>
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| 46 | /// This is the Deflater class. The deflater class compresses input
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| 47 | /// with the deflate algorithm described in RFC 1951. It has several
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| 48 | /// compression levels and three different strategies described below.
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| 49 | ///
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| 50 | /// This class is <i>not</i> thread safe. This is inherent in the API, due
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| 51 | /// to the split of deflate and setInput.
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| 52 | ///
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| 53 | /// author of the original java version : Jochen Hoenicke
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| 54 | /// </summary>
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| 55 | public class Deflater
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| 56 | {
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| 57 | #region Deflater Documentation
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| 58 | /*
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| 59 | * The Deflater can do the following state transitions:
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| 60 | *
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| 61 | * (1) -> INIT_STATE ----> INIT_FINISHING_STATE ---.
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| 62 | * / | (2) (5) |
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| 63 | * / v (5) |
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| 64 | * (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3)
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| 65 | * \ | (3) | ,--------'
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| 66 | * | | | (3) /
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| 67 | * v v (5) v v
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| 68 | * (1) -> BUSY_STATE ----> FINISHING_STATE
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| 69 | * | (6)
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| 70 | * v
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| 71 | * FINISHED_STATE
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| 72 | * \_____________________________________/
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| 73 | * | (7)
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| 74 | * v
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| 75 | * CLOSED_STATE
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| 76 | *
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| 77 | * (1) If we should produce a header we start in INIT_STATE, otherwise
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| 78 | * we start in BUSY_STATE.
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| 79 | * (2) A dictionary may be set only when we are in INIT_STATE, then
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| 80 | * we change the state as indicated.
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| 81 | * (3) Whether a dictionary is set or not, on the first call of deflate
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| 82 | * we change to BUSY_STATE.
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| 83 | * (4) -- intentionally left blank -- :)
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| 84 | * (5) FINISHING_STATE is entered, when flush() is called to indicate that
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| 85 | * there is no more INPUT. There are also states indicating, that
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| 86 | * the header wasn't written yet.
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| 87 | * (6) FINISHED_STATE is entered, when everything has been flushed to the
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| 88 | * internal pending output buffer.
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| 89 | * (7) At any time (7)
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| 90 | *
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| 91 | */
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| 92 | #endregion
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| 93 | #region Public Constants
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| 94 | /// <summary>
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| 95 | /// The best and slowest compression level. This tries to find very
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| 96 | /// long and distant string repetitions.
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| 97 | /// </summary>
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| 98 | public const int BEST_COMPRESSION = 9;
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| 99 |
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| 100 | /// <summary>
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| 101 | /// The worst but fastest compression level.
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| 102 | /// </summary>
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| 103 | public const int BEST_SPEED = 1;
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| 104 |
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| 105 | /// <summary>
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| 106 | /// The default compression level.
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| 107 | /// </summary>
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| 108 | public const int DEFAULT_COMPRESSION = -1;
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| 109 |
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| 110 | /// <summary>
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| 111 | /// This level won't compress at all but output uncompressed blocks.
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| 112 | /// </summary>
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| 113 | public const int NO_COMPRESSION = 0;
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| 114 |
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| 115 | /// <summary>
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| 116 | /// The compression method. This is the only method supported so far.
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| 117 | /// There is no need to use this constant at all.
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| 118 | /// </summary>
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| 119 | public const int DEFLATED = 8;
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| 120 | #endregion
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| 121 | #region Local Constants
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| 122 | private const int IS_SETDICT = 0x01;
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| 123 | private const int IS_FLUSHING = 0x04;
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| 124 | private const int IS_FINISHING = 0x08;
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| 125 |
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| 126 | private const int INIT_STATE = 0x00;
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| 127 | private const int SETDICT_STATE = 0x01;
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| 128 | // private static int INIT_FINISHING_STATE = 0x08;
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| 129 | // private static int SETDICT_FINISHING_STATE = 0x09;
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| 130 | private const int BUSY_STATE = 0x10;
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| 131 | private const int FLUSHING_STATE = 0x14;
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| 132 | private const int FINISHING_STATE = 0x1c;
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| 133 | private const int FINISHED_STATE = 0x1e;
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| 134 | private const int CLOSED_STATE = 0x7f;
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| 135 | #endregion
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| 136 | #region Constructors
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| 137 | /// <summary>
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| 138 | /// Creates a new deflater with default compression level.
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| 139 | /// </summary>
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| 140 | public Deflater() : this(DEFAULT_COMPRESSION, false)
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| 141 | {
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| 142 |
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| 143 | }
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| 144 |
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| 145 | /// <summary>
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| 146 | /// Creates a new deflater with given compression level.
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| 147 | /// </summary>
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| 148 | /// <param name="level">
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| 149 | /// the compression level, a value between NO_COMPRESSION
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| 150 | /// and BEST_COMPRESSION, or DEFAULT_COMPRESSION.
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| 151 | /// </param>
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| 152 | /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
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| 153 | public Deflater(int level) : this(level, false)
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| 154 | {
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| 155 |
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| 156 | }
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| 157 |
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| 158 | /// <summary>
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| 159 | /// Creates a new deflater with given compression level.
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| 160 | /// </summary>
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| 161 | /// <param name="level">
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| 162 | /// the compression level, a value between NO_COMPRESSION
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| 163 | /// and BEST_COMPRESSION.
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| 164 | /// </param>
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| 165 | /// <param name="noZlibHeaderOrFooter">
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| 166 | /// true, if we should suppress the Zlib/RFC1950 header at the
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| 167 | /// beginning and the adler checksum at the end of the output. This is
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| 168 | /// useful for the GZIP/PKZIP formats.
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| 169 | /// </param>
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| 170 | /// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception>
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| 171 | public Deflater(int level, bool noZlibHeaderOrFooter)
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| 172 | {
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| 173 | if (level == DEFAULT_COMPRESSION) {
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| 174 | level = 6;
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| 175 | } else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
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| 176 | throw new ArgumentOutOfRangeException("level");
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| 177 | }
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| 178 |
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| 179 | pending = new DeflaterPending();
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| 180 | engine = new DeflaterEngine(pending);
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| 181 | this.noZlibHeaderOrFooter = noZlibHeaderOrFooter;
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| 182 | SetStrategy(DeflateStrategy.Default);
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| 183 | SetLevel(level);
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| 184 | Reset();
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| 185 | }
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| 186 | #endregion
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| 187 |
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| 188 | /// <summary>
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| 189 | /// Resets the deflater. The deflater acts afterwards as if it was
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| 190 | /// just created with the same compression level and strategy as it
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| 191 | /// had before.
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| 192 | /// </summary>
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| 193 | public void Reset()
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| 194 | {
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| 195 | state = (noZlibHeaderOrFooter ? BUSY_STATE : INIT_STATE);
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| 196 | totalOut = 0;
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| 197 | pending.Reset();
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| 198 | engine.Reset();
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| 199 | }
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| 200 |
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| 201 | /// <summary>
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| 202 | /// Gets the current adler checksum of the data that was processed so far.
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| 203 | /// </summary>
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| 204 | public int Adler {
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| 205 | get {
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| 206 | return engine.Adler;
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| 207 | }
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| 208 | }
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| 209 |
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| 210 | /// <summary>
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| 211 | /// Gets the number of input bytes processed so far.
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| 212 | /// </summary>
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| 213 | public long TotalIn {
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| 214 | get {
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| 215 | return engine.TotalIn;
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| 216 | }
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| 217 | }
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| 218 |
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| 219 | /// <summary>
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| 220 | /// Gets the number of output bytes so far.
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| 221 | /// </summary>
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| 222 | public long TotalOut {
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| 223 | get {
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| 224 | return totalOut;
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| 225 | }
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| 226 | }
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| 227 |
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| 228 | /// <summary>
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| 229 | /// Flushes the current input block. Further calls to deflate() will
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| 230 | /// produce enough output to inflate everything in the current input
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| 231 | /// block. This is not part of Sun's JDK so I have made it package
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| 232 | /// private. It is used by DeflaterOutputStream to implement
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| 233 | /// flush().
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| 234 | /// </summary>
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| 235 | public void Flush()
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| 236 | {
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| 237 | state |= IS_FLUSHING;
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| 238 | }
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| 239 |
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| 240 | /// <summary>
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| 241 | /// Finishes the deflater with the current input block. It is an error
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| 242 | /// to give more input after this method was called. This method must
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| 243 | /// be called to force all bytes to be flushed.
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| 244 | /// </summary>
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| 245 | public void Finish()
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| 246 | {
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| 247 | state |= (IS_FLUSHING | IS_FINISHING);
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| 248 | }
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| 249 |
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| 250 | /// <summary>
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| 251 | /// Returns true if the stream was finished and no more output bytes
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| 252 | /// are available.
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| 253 | /// </summary>
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| 254 | public bool IsFinished {
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| 255 | get {
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| 256 | return (state == FINISHED_STATE) && pending.IsFlushed;
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| 257 | }
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| 258 | }
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| 259 |
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| 260 | /// <summary>
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| 261 | /// Returns true, if the input buffer is empty.
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| 262 | /// You should then call setInput().
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| 263 | /// NOTE: This method can also return true when the stream
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| 264 | /// was finished.
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| 265 | /// </summary>
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| 266 | public bool IsNeedingInput {
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| 267 | get {
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| 268 | return engine.NeedsInput();
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| 269 | }
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| 270 | }
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| 271 |
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| 272 | /// <summary>
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| 273 | /// Sets the data which should be compressed next. This should be only
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| 274 | /// called when needsInput indicates that more input is needed.
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| 275 | /// If you call setInput when needsInput() returns false, the
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| 276 | /// previous input that is still pending will be thrown away.
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| 277 | /// The given byte array should not be changed, before needsInput() returns
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| 278 | /// true again.
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| 279 | /// This call is equivalent to <code>setInput(input, 0, input.length)</code>.
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| 280 | /// </summary>
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| 281 | /// <param name="input">
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| 282 | /// the buffer containing the input data.
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| 283 | /// </param>
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| 284 | /// <exception cref="System.InvalidOperationException">
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| 285 | /// if the buffer was finished() or ended().
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| 286 | /// </exception>
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| 287 | public void SetInput(byte[] input)
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| 288 | {
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| 289 | SetInput(input, 0, input.Length);
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| 290 | }
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| 291 |
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| 292 | /// <summary>
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| 293 | /// Sets the data which should be compressed next. This should be
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| 294 | /// only called when needsInput indicates that more input is needed.
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| 295 | /// The given byte array should not be changed, before needsInput() returns
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| 296 | /// true again.
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| 297 | /// </summary>
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| 298 | /// <param name="input">
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| 299 | /// the buffer containing the input data.
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| 300 | /// </param>
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| 301 | /// <param name="offset">
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| 302 | /// the start of the data.
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| 303 | /// </param>
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| 304 | /// <param name="count">
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| 305 | /// the number of data bytes of input.
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| 306 | /// </param>
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| 307 | /// <exception cref="System.InvalidOperationException">
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| 308 | /// if the buffer was Finish()ed or if previous input is still pending.
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| 309 | /// </exception>
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| 310 | public void SetInput(byte[] input, int offset, int count)
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| 311 | {
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| 312 | if ((state & IS_FINISHING) != 0) {
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| 313 | throw new InvalidOperationException("Finish() already called");
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| 314 | }
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| 315 | engine.SetInput(input, offset, count);
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| 316 | }
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| 317 |
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| 318 | /// <summary>
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| 319 | /// Sets the compression level. There is no guarantee of the exact
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| 320 | /// position of the change, but if you call this when needsInput is
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| 321 | /// true the change of compression level will occur somewhere near
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| 322 | /// before the end of the so far given input.
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| 323 | /// </summary>
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| 324 | /// <param name="level">
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| 325 | /// the new compression level.
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| 326 | /// </param>
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| 327 | public void SetLevel(int level)
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| 328 | {
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| 329 | if (level == DEFAULT_COMPRESSION) {
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| 330 | level = 6;
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| 331 | } else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) {
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| 332 | throw new ArgumentOutOfRangeException("level");
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| 333 | }
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| 334 |
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| 335 | if (this.level != level) {
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| 336 | this.level = level;
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| 337 | engine.SetLevel(level);
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| 338 | }
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| 339 | }
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| 340 |
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| 341 | /// <summary>
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| 342 | /// Get current compression level
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| 343 | /// </summary>
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| 344 | /// <returns>Returns the current compression level</returns>
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| 345 | public int GetLevel() {
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| 346 | return level;
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| 347 | }
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| 348 |
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| 349 | /// <summary>
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| 350 | /// Sets the compression strategy. Strategy is one of
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| 351 | /// DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED. For the exact
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| 352 | /// position where the strategy is changed, the same as for
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| 353 | /// SetLevel() applies.
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| 354 | /// </summary>
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| 355 | /// <param name="strategy">
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| 356 | /// The new compression strategy.
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| 357 | /// </param>
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| 358 | public void SetStrategy(DeflateStrategy strategy)
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| 359 | {
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| 360 | engine.Strategy = strategy;
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| 361 | }
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| 362 |
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| 363 | /// <summary>
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| 364 | /// Deflates the current input block with to the given array.
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| 365 | /// </summary>
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| 366 | /// <param name="output">
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| 367 | /// The buffer where compressed data is stored
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| 368 | /// </param>
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| 369 | /// <returns>
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| 370 | /// The number of compressed bytes added to the output, or 0 if either
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| 371 | /// IsNeedingInput() or IsFinished returns true or length is zero.
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| 372 | /// </returns>
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| 373 | public int Deflate(byte[] output)
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| 374 | {
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| 375 | return Deflate(output, 0, output.Length);
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| 376 | }
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| 377 |
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| 378 | /// <summary>
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| 379 | /// Deflates the current input block to the given array.
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| 380 | /// </summary>
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| 381 | /// <param name="output">
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| 382 | /// Buffer to store the compressed data.
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| 383 | /// </param>
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| 384 | /// <param name="offset">
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| 385 | /// Offset into the output array.
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| 386 | /// </param>
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| 387 | /// <param name="length">
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| 388 | /// The maximum number of bytes that may be stored.
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| 389 | /// </param>
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| 390 | /// <returns>
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| 391 | /// The number of compressed bytes added to the output, or 0 if either
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| 392 | /// needsInput() or finished() returns true or length is zero.
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| 393 | /// </returns>
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| 394 | /// <exception cref="System.InvalidOperationException">
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| 395 | /// If Finish() was previously called.
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| 396 | /// </exception>
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| 397 | /// <exception cref="System.ArgumentOutOfRangeException">
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| 398 | /// If offset or length don't match the array length.
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| 399 | /// </exception>
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| 400 | public int Deflate(byte[] output, int offset, int length)
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| 401 | {
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| 402 | int origLength = length;
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| 403 |
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| 404 | if (state == CLOSED_STATE) {
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| 405 | throw new InvalidOperationException("Deflater closed");
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| 406 | }
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| 407 |
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| 408 | if (state < BUSY_STATE) {
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| 409 | // output header
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| 410 | int header = (DEFLATED +
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| 411 | ((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8;
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| 412 | int level_flags = (level - 1) >> 1;
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| 413 | if (level_flags < 0 || level_flags > 3) {
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| 414 | level_flags = 3;
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| 415 | }
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| 416 | header |= level_flags << 6;
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| 417 | if ((state & IS_SETDICT) != 0) {
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| 418 | // Dictionary was set
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| 419 | header |= DeflaterConstants.PRESET_DICT;
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| 420 | }
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| 421 | header += 31 - (header % 31);
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| 422 |
|
|---|
| 423 | pending.WriteShortMSB(header);
|
|---|
| 424 | if ((state & IS_SETDICT) != 0) {
|
|---|
| 425 | int chksum = engine.Adler;
|
|---|
| 426 | engine.ResetAdler();
|
|---|
| 427 | pending.WriteShortMSB(chksum >> 16);
|
|---|
| 428 | pending.WriteShortMSB(chksum & 0xffff);
|
|---|
| 429 | }
|
|---|
| 430 |
|
|---|
| 431 | state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING));
|
|---|
| 432 | }
|
|---|
| 433 |
|
|---|
| 434 | for (;;) {
|
|---|
| 435 | int count = pending.Flush(output, offset, length);
|
|---|
| 436 | offset += count;
|
|---|
| 437 | totalOut += count;
|
|---|
| 438 | length -= count;
|
|---|
| 439 |
|
|---|
| 440 | if (length == 0 || state == FINISHED_STATE) {
|
|---|
| 441 | break;
|
|---|
| 442 | }
|
|---|
| 443 |
|
|---|
| 444 | if (!engine.Deflate((state & IS_FLUSHING) != 0, (state & IS_FINISHING) != 0)) {
|
|---|
| 445 | if (state == BUSY_STATE) {
|
|---|
| 446 | // We need more input now
|
|---|
| 447 | return origLength - length;
|
|---|
| 448 | } else if (state == FLUSHING_STATE) {
|
|---|
| 449 | if (level != NO_COMPRESSION) {
|
|---|
| 450 | /* We have to supply some lookahead. 8 bit lookahead
|
|---|
| 451 | * is needed by the zlib inflater, and we must fill
|
|---|
| 452 | * the next byte, so that all bits are flushed.
|
|---|
| 453 | */
|
|---|
| 454 | int neededbits = 8 + ((-pending.BitCount) & 7);
|
|---|
| 455 | while (neededbits > 0) {
|
|---|
| 456 | /* write a static tree block consisting solely of
|
|---|
| 457 | * an EOF:
|
|---|
| 458 | */
|
|---|
| 459 | pending.WriteBits(2, 10);
|
|---|
| 460 | neededbits -= 10;
|
|---|
| 461 | }
|
|---|
| 462 | }
|
|---|
| 463 | state = BUSY_STATE;
|
|---|
| 464 | } else if (state == FINISHING_STATE) {
|
|---|
| 465 | pending.AlignToByte();
|
|---|
| 466 |
|
|---|
| 467 | // Compressed data is complete. Write footer information if required.
|
|---|
| 468 | if (!noZlibHeaderOrFooter) {
|
|---|
| 469 | int adler = engine.Adler;
|
|---|
| 470 | pending.WriteShortMSB(adler >> 16);
|
|---|
| 471 | pending.WriteShortMSB(adler & 0xffff);
|
|---|
| 472 | }
|
|---|
| 473 | state = FINISHED_STATE;
|
|---|
| 474 | }
|
|---|
| 475 | }
|
|---|
| 476 | }
|
|---|
| 477 | return origLength - length;
|
|---|
| 478 | }
|
|---|
| 479 |
|
|---|
| 480 | /// <summary>
|
|---|
| 481 | /// Sets the dictionary which should be used in the deflate process.
|
|---|
| 482 | /// This call is equivalent to <code>setDictionary(dict, 0, dict.Length)</code>.
|
|---|
| 483 | /// </summary>
|
|---|
| 484 | /// <param name="dictionary">
|
|---|
| 485 | /// the dictionary.
|
|---|
| 486 | /// </param>
|
|---|
| 487 | /// <exception cref="System.InvalidOperationException">
|
|---|
| 488 | /// if SetInput () or Deflate () were already called or another dictionary was already set.
|
|---|
| 489 | /// </exception>
|
|---|
| 490 | public void SetDictionary(byte[] dictionary)
|
|---|
| 491 | {
|
|---|
| 492 | SetDictionary(dictionary, 0, dictionary.Length);
|
|---|
| 493 | }
|
|---|
| 494 |
|
|---|
| 495 | /// <summary>
|
|---|
| 496 | /// Sets the dictionary which should be used in the deflate process.
|
|---|
| 497 | /// The dictionary is a byte array containing strings that are
|
|---|
| 498 | /// likely to occur in the data which should be compressed. The
|
|---|
| 499 | /// dictionary is not stored in the compressed output, only a
|
|---|
| 500 | /// checksum. To decompress the output you need to supply the same
|
|---|
| 501 | /// dictionary again.
|
|---|
| 502 | /// </summary>
|
|---|
| 503 | /// <param name="dictionary">
|
|---|
| 504 | /// The dictionary data
|
|---|
| 505 | /// </param>
|
|---|
| 506 | /// <param name="index">
|
|---|
| 507 | /// The index where dictionary information commences.
|
|---|
| 508 | /// </param>
|
|---|
| 509 | /// <param name="count">
|
|---|
| 510 | /// The number of bytes in the dictionary.
|
|---|
| 511 | /// </param>
|
|---|
| 512 | /// <exception cref="System.InvalidOperationException">
|
|---|
| 513 | /// If SetInput () or Deflate() were already called or another dictionary was already set.
|
|---|
| 514 | /// </exception>
|
|---|
| 515 | public void SetDictionary(byte[] dictionary, int index, int count)
|
|---|
| 516 | {
|
|---|
| 517 | if (state != INIT_STATE) {
|
|---|
| 518 | throw new InvalidOperationException();
|
|---|
| 519 | }
|
|---|
| 520 |
|
|---|
| 521 | state = SETDICT_STATE;
|
|---|
| 522 | engine.SetDictionary(dictionary, index, count);
|
|---|
| 523 | }
|
|---|
| 524 |
|
|---|
| 525 | #region Instance Fields
|
|---|
| 526 | /// <summary>
|
|---|
| 527 | /// Compression level.
|
|---|
| 528 | /// </summary>
|
|---|
| 529 | int level;
|
|---|
| 530 |
|
|---|
| 531 | /// <summary>
|
|---|
| 532 | /// If true no Zlib/RFC1950 headers or footers are generated
|
|---|
| 533 | /// </summary>
|
|---|
| 534 | bool noZlibHeaderOrFooter;
|
|---|
| 535 |
|
|---|
| 536 | /// <summary>
|
|---|
| 537 | /// The current state.
|
|---|
| 538 | /// </summary>
|
|---|
| 539 | int state;
|
|---|
| 540 |
|
|---|
| 541 | /// <summary>
|
|---|
| 542 | /// The total bytes of output written.
|
|---|
| 543 | /// </summary>
|
|---|
| 544 | long totalOut;
|
|---|
| 545 |
|
|---|
| 546 | /// <summary>
|
|---|
| 547 | /// The pending output.
|
|---|
| 548 | /// </summary>
|
|---|
| 549 | DeflaterPending pending;
|
|---|
| 550 |
|
|---|
| 551 | /// <summary>
|
|---|
| 552 | /// The deflater engine.
|
|---|
| 553 | /// </summary>
|
|---|
| 554 | DeflaterEngine engine;
|
|---|
| 555 | #endregion
|
|---|
| 556 | }
|
|---|
| 557 | }
|
|---|